StreamIT.ME is a Multimedia platform designed specifically for
use with the SecondLife virtual world. Our servers are here to make
the job of SecondLife media product creators much easier, and to
provide features that otherwise impossible with LSL scripting alone.
Fast and scalable. Our platform is designed using highly
scalable technology, meaning you can have hundreds of simultaneous
viewers with no effect on your SL regions performance.
A truly shared experience. Just like real life broadcast TV,
all streams are synchronized to all viewers. If a viewer comes in
half way through a stream, their stream will start at the same place
everyone else is at. This is unlike most SecondLife 'TVs'.
Radio Directory Services. No more notecards! No more dead
stations! Our platform talks to various Radio Station directories to
get the latest streams.
DJ Network. Used with Club Edition products,
this allows a DJ to signup ONCE at the StreamIT.ME hub, and then any
premises that wishes to allow that DJ to play at their simply adds
their name via the menu. As a DJ, you may add custom images and even
a full web page that is played wherever you play. You can also add up
to 5 stream addresses, that can be started with the click of a
Hub Charts. With your permission, we record every stream you
play, compiling charts of whats hot on the grid. This also drives the
search facility, the more people that use StreamIT.ME, the smarter it
Sophisticated Queue. When used with Club edition products,
this allows your visitors to become the DJ. You can also integrate
this with SecondLife payments, meaning your media system can become a
source of revenue for your club. Various anti-troll features are
already in place (such as blacklisting), with more planned.
Works with multiple audio and video sources. We have picked a
handful of popular sources for our initial offering, but intend to
add more. If you have any particular sources you would like to see
added, please, let us know!.
Stream Meta-Data extraction. All sources support meta-data,
containing at least the currently playing track name. The Hub also
caches this meta-data where possible, making it available to all
receivers. This is much kinder to the provider of the streams, who
are only being hit by one-client for meta-data requests instead of
10s or event 100s!
Multistream is our reference
Receiver, showing off and making use of all of
Unlimited and Configurable
100 (more on application)
Player Control (FFWD,REW,PAUSE,VOL,MUTE)
Online Radio Directory
URL and User Blacklisting
Customisable player HTML and CSS
Customisable menus and messages
Autoplay (picks random streams when otherwise idle)